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Knightverge Legacy — The Superhero Tabletop RPG

Knightverge Legacy

TheEternalFrost

Based on the Knightverge story “A Ballad of Ice and Steel”

The first campaign for Knightverge Legacy.

6
Origins
15
Archetypes
9
Traits
0
Spells

Start here

  • Learn the Rules

    Nine Traits, Powers versus Abilities, and how a Persona comes together.

  • Meet the Archetypes

    Fifteen ways to solve problems, from the Assassin to the Vigilante.

  • Enter the Universe

    The Knightverge comic world your table is about to step into.

Step one

Where does your power come from?

Six Origins decide what you can do and who you can never fully be. Some Powers are locked to a single Origin, so the table you build is the table you get.

  • Origin 01

    Human

    No powers. No excuses.

    Born without powers, a Human is built from training, gear and nerve. Everything you can do, you earned.

  • Origin 02

    Exo-Human

    Human, pushed past the limit.

    Human at the core, changed by something from outside: technology, treatment or accident. Your edge has a source, and someone wants it back.

  • Origin 03

    Metamorph

    Born to change.

    Elemental force, restorative gifts, bodies that adapt. Metamorphs wield Powers that no one else at the table can touch.

  • Origin 04

    Exo-Morph

    Rarer. Stranger. Harder to predict.

    Where a Metamorph’s gifts meet an outside influence. Few know exactly what an Exo-Morph can become, including the Exo-Morph.

  • Origin 05

    Xenite

    Not from here.

    Alien biology, alien rules. Xenites see Earth from the outside and carry strengths the world has no name for.

  • Origin 06

    Vampire

    Old hunger. Older grudges.

    Powers with a price. Vampires carry centuries of history in a single Persona, and every one of those years wants a say.

Step two

How do you solve problems?

Your Archetype shapes your history, your role in the group and the new Powers and Abilities you gain as your Persona levels up.

8 archetypes shown

  • Assassin

    One clean strike.

  • Broker

    Favours, leverage, information.

  • Charmer

    Wins the room first.

  • Detective

    Sees what others missed.

  • Engineer

    Builds the answer on the spot.

  • Gangster

    Crew, turf, reputation.

  • Hacker

    Rewrites the system.

  • Hunter

    Tracks anything that runs.

Step three

Powers are born. Abilities are earned.

Powers

Locked to certain Origins. A Metamorph can wield elemental force and a Human cannot. Your Origin and Archetype both grant new Powers as you level.

Abilities

Open to everyone. Anything gained through training or equipment, like a signature weapon technique that hits harder the more you master it.

There is no magic in Knightverge Legacy. No spells, no spellcasting, ever.

Step four

Nine Traits. One hundred points of range.

Every Persona is scored from 1 to 100 across nine Traits in three categories: Covert, Physical and Scholar. Slide one to see how it plays.

Trait Lab

Try a Trait

Raw strength.

1100
MOD+6

MOD is your Trait Score divided by 10, rounded down. Your sheet stores only the Score; the MOD is worked out for you.

  • Agility

    Speed, balance and reflexes.

  • Control

    Precision and discipline.

  • Insight

    Reading people and situations.

  • Might

    Raw strength.

  • Resist

    Taking the hit and staying up.

  • Sneak

    Moving unseen.

  • Study

    Knowledge and research.

  • Tinker

    Building, fixing, breaking in.

  • Track

    Following trails, finding targets.

Coming from D&D?

Same bones. Different universe.

If you have played a class-and-level tabletop game, you already know the shape of this one. Here is the translation.

Terminology comparison
Familiar termKnightverge LegacyWhat it means
CharacterPersonaWho you play.
SpeciesOriginsWhere your power comes from.
Ability ScoresTraitsNine, scored 1–100.
ClassesArchetypesHow your Persona solves problems.
SubclassesSub-TypesA sharper specialty.
SpellsPowersTied to Origin. No magic.
No equivalentAbilitiesOpen to anyone who trains.
MonstersFoesVillains and threats.

Questions

Frequently asked

Is Knightverge Legacy a fantasy game?

No. Knightverge Legacy is a superhero tabletop roleplaying game set in the Knightverge comic universe. There is no magic and there are no spells. Power comes from your Origin, your training and your gear.

What is a Persona?

A Persona is the character you play. The word covers the whole identity: the name, the Origin, the Archetype and the Traits that make them who they are.

What is the difference between Powers and Abilities?

Powers are locked to certain Origins. A Metamorph can wield elemental force, for example, and a Human cannot. Abilities are open to everyone: anything gained through training or equipment, like a signature weapon technique.

Do I need to know the Knightverge comics?

No. The game teaches you the universe as you play. If you do read the comics, Knightverge Legacy lets you step into the same world from the inside.

I play D&D. Will this feel familiar?

Yes. Origins, Traits and Archetypes map directly onto species, ability scores and classes, so the shape of a game will feel familiar. The difference is the setting: modern superheroes instead of swords and sorcery.

When can I get the Player’s Guide?

The Player’s Guide is in development. Follow the Dispatches page for updates, and use the Rules page to learn the core system today.

Your story starts here

Learn the system in minutes, then bring your table into the Knightverge.

Start with the Rules