A universe already mapped
Knightverge is a comic label with a vast, interconnected world: its stories, characters and story arcs are already complete. Legacy lets your table walk into that world rather than build one from scratch.
The Universe
Knightverge is the comic label. Legacy is the tabletop game set inside it: the same world, the same powers, and a seat for you at the table.
Knightverge is a comic label with a vast, interconnected world: its stories, characters and story arcs are already complete. Legacy lets your table walk into that world rather than build one from scratch.
Nothing here is cast from a spellbook. Strength comes from where you were born, what changed you, what you trained for and what you carry.
Play a vigilante, a hired gun or a spy. Face Foes built from the same Origins you can play, so every fight is a mirror of your own table.
Origin 01
No powers. No excuses.
Born without powers, a Human is built from training, gear and nerve. Everything you can do, you earned.
Origin 02
Human, pushed past the limit.
Human at the core, changed by something from outside: technology, treatment or accident. Your edge has a source, and someone wants it back.
Origin 03
Born to change.
Elemental force, restorative gifts, bodies that adapt. Metamorphs wield Powers that no one else at the table can touch.
Origin 04
Rarer. Stranger. Harder to predict.
Where a Metamorph’s gifts meet an outside influence. Few know exactly what an Exo-Morph can become, including the Exo-Morph.
Origin 05
Not from here.
Alien biology, alien rules. Xenites see Earth from the outside and carry strengths the world has no name for.
Origin 06
Old hunger. Older grudges.
Powers with a price. Vampires carry centuries of history in a single Persona, and every one of those years wants a say.
Characters, comics, locations and the timeline live at the Knightverge home site. When you are ready to play, the rules are one click away.