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How it plays

The core rules, in plain English

Everything a new player needs to understand a Persona sheet: who you are, how strong you are, and what you can do about it.

Build a Persona

Your Persona

The character you play is a . Every Persona is built from an , an and a spread of Traits.

Origin + Archetype

Your is where your power comes from. Your is how your deals with problems, with their history and their role in the group. Each Archetype grants special features to inform play and roleplay.

Levelling up

As your levels, your and grant new and , and your experience () comes from your Persona .

Nine Traits, scored 1–100

Traits sit in three categories (Covert, Physical, Scholar). For each Trait your sheet records a Score from 1 to 100 and whether your Persona is Adept in it. Everything else is calculated: the MOD comes from the Score, and EXP comes from your Persona Level.

Trait Lab

Try a Trait

Raw strength.

1100
MOD+6

MOD is your Trait Score divided by 10, rounded down. Your sheet stores only the Score; the MOD is worked out for you.

  • AgilitySpeed, balance and reflexes.
  • ControlPrecision and discipline.
  • InsightReading people and situations.
  • MightRaw strength.
  • ResistTaking the hit and staying up.
  • SneakMoving unseen.
  • StudyKnowledge and research.
  • TinkerBuilding, fixing, breaking in.
  • TrackFollowing trails, finding targets.

Powers vs Abilities

Powers

are locked to certain kinds of . A Metamorph can wield elemental attacks that a Human never will, and is better at healing. Origins and Archetypes both grant Powers as they level.

Abilities

are general. Anyone can gain them through training or equipment, such as a special sword attack, and they grow stronger as your does.

No magic. No spells. No spellcasting.

Want the whole book?

This page covers the essentials. The full rules are collected in the Player’s Guide.

About the Player’s Guide