Corporate · Specialist · Threat 2
The Fixer
The one who makes the problem go away, and the evidence with it.
14
Vitality
0
Guard
1
Size
Traits
- Agility30 (+3)
- Control30 (+3)
- Insight70 (+7)
- Might30 (+3)
- Resist30 (+3)
- Sneak55 (+5)
- Study30 (+3)
- Tinker60 (+6)
- Track30 (+3)
Attacks
- Compact pistolControl · 1d8 · 10 sq
Abilities
- Lockdown. Once per fight, shut every door in the scene. They open when the Fixer is Down.
- Counter-measures. Tech, Gadgets and drones used within 8 squares have -3 to their rolls.
How it fights
Keeps distance and controls the room.
