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Powered · Boss · Threat 5

Mastermind

The plan was always the point.

45

Vitality

1

Guard

1

Size

Traits

  • Agility30 (+3)
  • Control65 (+6)
  • Insight90 (+9)
  • Might30 (+3)
  • Resist30 (+3)
  • Sneak30 (+3)
  • Study80 (+8)
  • Tinker70 (+7)
  • Track30 (+3)

Attacks

  • Arc pistolControl · 2d8 · 14 sq

Abilities

  • Three steps ahead. After the Personas roll initiative, the Mastermind may swap initiative with any ally.
  • Contingency. When first brought to half , a prepared trap goes off. The decides what.
  • Elite guard. Starts the fight with two Soldiers at their side.

How it fights

Fights to leave. Wants to be underestimated.

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