Powered · Boss · Threat 5
Mastermind
The plan was always the point.
45
Vitality
1
Guard
1
Size
Traits
- Agility30 (+3)
- Control65 (+6)
- Insight90 (+9)
- Might30 (+3)
- Resist30 (+3)
- Sneak30 (+3)
- Study80 (+8)
- Tinker70 (+7)
- Track30 (+3)
Attacks
- Arc pistolControl · 2d8 · 14 sq
Abilities
- Three steps ahead. After the Personas roll initiative, the Mastermind may swap initiative with any ally.
- Contingency. When first brought to half , a prepared trap goes off. The decides what.
- Elite guard. Starts the fight with two Soldiers at their side.
How it fights
Fights to leave. Wants to be underestimated.
