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At the table

Quick-reference cards

Three decks to print and cut out, so nobody has to open a book mid-fight.

  • Core roll

    Trait Check

    Roll 2d12 and add the Trait MOD.

    Add EXP too when you are Adept in the Trait.

    Meet or beat the Threshold to succeed.

  • How hard

    Thresholds

    5 Novice

    10 Easy

    15 Standard

    20 Challenging

    25 Tough

    30 Expert

  • Missed by

    Failure degrees

    Low: under 5. Costs 1 Chance.

    Moderate: 5 to 10. Costs 2 Chance.

    Critical: over 10. Costs 3 Chance.

  • Edge

    Prowess and Stagger

    Prowess: roll an extra die, drop the lowest.

    Stagger: roll an extra die, drop the highest.

    They cancel one for one. Capped by your level.

  • Second wind

    Chance

    You have as many charges as your EXP.

    Spend one to succeed after a failed check.

    Using one brings a Complication.

    Light Rest gives back 1. Full Rest gives back all.

Cut along the borders, or print two to a sheet. Draft rules, taken from the same source as the sandbox VTT.