At the table
Quick-reference cards
Three decks to print and cut out, so nobody has to open a book mid-fight.
Core roll
Trait Check
Roll 2d12 and add the Trait MOD.
Add EXP too when you are Adept in the Trait.
Meet or beat the Threshold to succeed.
How hard
Thresholds
5 Novice
10 Easy
15 Standard
20 Challenging
25 Tough
30 Expert
Missed by
Failure degrees
Low: under 5. Costs 1 Chance.
Moderate: 5 to 10. Costs 2 Chance.
Critical: over 10. Costs 3 Chance.
Edge
Prowess and Stagger
Prowess: roll an extra die, drop the lowest.
Stagger: roll an extra die, drop the highest.
They cancel one for one. Capped by your level.
Second wind
Chance
You have as many charges as your EXP.
Spend one to succeed after a failed check.
Using one brings a Complication.
Light Rest gives back 1. Full Rest gives back all.
Cut along the borders, or print two to a sheet. Draft rules, taken from the same source as the sandbox VTT.
