Player tools
Level planner
See what each level gives you, and what spending your Trait points on Resist does to your Vitality, before you commit on the sheet.
Each level up gives 15 Trait points (no Trait above 100). Putting 5 into Resist each level takes you from 40 to 85, and Vitality from 14 to 88 by level 10. A Trait at 40 needs 4 levels of full spending to reach 100.
| Level | EXP | Chance | Edge cap | Stamina | Heal | Heal Threshold | Points spent | Resist | Vitality |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 3 | 2d6 | 11 | 0 | 40 | 14 |
| 2 | 1 | 1 | 1 | 4 | 2d6 | 12 | 15 | 45 | 20 (+6) |
| 3 | 1 | 1 | 1 | 5 | 2d6 | 12 | 30 | 50 | 27 (+7) |
| 4 | 2 | 2 | 1 | 6 | 3d6 | 14 | 45 | 55 | 34 (+7) |
| 5 | 2 | 2 | 1 | 7 | 3d6 | 14 | 60 | 60 | 42 (+8) |
| 6 | 3 | 3 | 1 | 8 | 3d6 | 16 | 75 | 65 | 50 (+8) |
| 7 | 3 | 3 | 1 | 9 | 4d6 | 16 | 90 | 70 | 59 (+9) |
| 8 | 4 | 4 | 2 | 10 | 4d6 | 18 | 105 | 75 | 68 (+9) |
| 9 | 4 | 4 | 2 | 11 | 4d6 | 18 | 120 | 80 | 78 (+10) |
| 10 | 5 | 5 | 2 | 12 | 5d6 | 20 | 135 | 85 | 88 (+10) |
Draft numbers, read from the same rules as the Persona builder. Healing above level 15 uses the last row of the table.
