Chapter 2 of 13 · about 4 minutes
Moving around the map
Zooming, panning, fitting the map to the screen and switching scenes.
First draft. This manual is a first draft. The table is still growing, so a control may move or change. If something here does not match what you see, the table is right and the manual is behind.
Zoom and pan
| Do this | To get this |
|---|---|
| Scroll the wheel | Zoom in or out where the pointer is. |
| Hold Space and drag | Pan the map. Right-button or middle-button drag also pans. |
| Zoom in / Zoom out buttons | Step the zoom, for touch screens and trackpads. |
| Press H, or the Fit button | Fit the whole map on screen. |
| Double-click a token (Select tool) | A quick note shows the token's name and Vitality. |
Tip. On a phone or tablet, pinch to zoom and drag with two fingers to pan.
Switching scenes
A table can hold many scenes, each with its own map, walls, fog, lights and tokens. The tabs across the top list them. Players are always in the scene the Game Master has sent them to. The Game Master can click another tab to prepare it without moving the players.
- A dot on a scene tab shows where your players are.
- To move everyone, open Scenes, edit the scene and press Send players.
- Tokens, walls, drawings and fog belong to a scene, so nothing from a prepared scene shows to players until you send them there.
The grid
Movement, measuring and templates all snap to the grid. One square is 1 sq by default. The Game Master can set a different size and unit (for example 5 ft) in the Table tab under Table rules, and set each map's grid in Scenes.
