Skip to content

Learn to play

The Players’ Guides

A plain-English guide to playing Knightverge Legacy, in 12 short chapters. Read them in order the first time, or jump to the one you need. Every table comes from the same rules data the online table uses, so the guides and the game always agree.

First draft. This guide is a first draft. The rules and the game will keep changing, so expect corrections. Where something is a working guess it is marked Draft.

All 12 chapters

  1. Start hereWhat Knightverge Legacy is, what you need to play, how a session runs and the handful of words you will hear all night. About 6 minutes
  2. Making your PersonaOrigin, Archetype and the nine Traits, and how each number on your sheet is worked out. About 8 minutes
  3. Trait ChecksThe one roll that runs the game: 2d12 plus your MOD against a Threshold, with Prowess, Stagger and degrees of failure. About 9 minutes
  4. Chance and ComplicationsHow to turn a failure into a success, what it costs, and how Chance comes back. About 5 minutes
  5. CombatRounds and turns, Stamina, Guard and Vitality, damage and reactions. About 9 minutes
  6. The core actionsAll 22 core actions: what each costs, when you can use it and what it does. About 7 minutes
  7. EffectsThe 24 Effects that change what a Persona can do, and how stacking Effects build up and wear off. About 7 minutes
  8. Healing, rest and injuriesFirst aid, Light and Full Rest, and the three tiers of injury. About 7 minutes
  9. Levelling upWhat changes as your Persona grows: EXP, Chance, Stamina, healing and the full level table. About 6 minutes
  10. ExploringLight levels and senses, hiding, carrying too much, and surviving harsh places. About 8 minutes
  11. Playing in the VTTFor players: joining a table, your sheet, your token, rolling, your turn and the chat commands. About 8 minutes
  12. Cheat sheetThe whole game on one page. Print it or save it as a PDF. About 3 minutes

Looking for something specific? Try the Glossary, the Rules Reference or Ask the Codex.