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Chapter 10 of 13 · about 9 minutes

The Game Master’s toolkit

Foes, random tables, handouts, the journal, Intel, Factions and the Table tab.

First draft. This manual is a first draft. The table is still growing, so a control may move or change. If something here does not match what you see, the table is right and the manual is behind.

Foes

  • Search the list and press Place to put a Foe on the map as a hostile token with its Vitality set. Tick Place them hidden from players first to place it hidden.
  • Saved encounters (built on the Encounters page) appear in the tab. Press Place all to put the whole encounter down.
  • From a campaign: pick a campaign and chapter you can read, then place its people as hidden neutral tokens and add its read-aloud boxes as hidden handouts.
  • Homebrew Foes from the Homebrew page appear here too.

Random tables

Make a table with a name, the dice to roll and one result per line. A line can start with a number to weight how often it comes up. Roll it from the tab, or type /table Name in chat. Tick GM only to keep results private. Add the Complications list adds a ready-made table.

Handouts

Write a note, add an image, or both. Players can read a handout from their own Handouts tab once you reveal it, or you can press Show to everyone to pop it up on every screen. Hidden handouts stay hidden. Use Edit and Remove to change them.

The Journal

Four kinds of journal line
KindWho sees it
Official recapThe Game Master's account of a session. Stays hidden until published.
EntryAnyone's own account. The writer picks: only me, me and the Game Master, or the whole table.
GM notesPrep and secrets. Only the Game Master.
MomentRecorded by the table: fight ended, a Persona dropped to 0 Vitality, handout shown. Everyone sees them.

The Journal tab is a quick view. The full page is at /vtt/<table id>/journal, with filters, search, a what's-new banner, Start Session N+1 and export to a text file.

Intel and Factions

Intel is the Intelligence Network: events, people and places a table learns about as the story goes on. The Game Master decides what has been learned, and players see only what is revealed.

Factions tracks the Crew's Infamy with each faction or figure, from -10 to +10, built from five factors. The Game Master edits it, and players see only what is marked as shown.

The Table tab

Table tab
SectionWhat it holds
Join codePlayers enter this at Your tables after signing in.
MembersEveryone at the table, with Game Master and Player labels. The Game Master can remove a player.
Your name and colourChange how you appear and the colour of your pings and drawings.
Your diceYour own 3D dice settings. Stored on your device.
Table rules (Game Master)Table name, the Trait roll formula, initiative roll and Trait, the size of one square and its unit, the status tag list (with Reset status tags), and the Automation box.

Draft. Leave the Trait roll as 2d12+{mod} to use the Roll Combat check: Adept, EXP, Prowess and Stagger are then added for you. Any other formula replaces the Roll Combat check.