Chapter 9 of 13 · about 6 minutes
Vision, light and fog
How the table decides what each player can see, and how to check it.
First draft. This manual is a first draft. The table is still growing, so a control may move or change. If something here does not match what you see, the table is right and the manual is behind.
How sight works
- Fog of war and vision must be on for the scene.
- Each token has a Sees radius in squares. A token with 0 has no sight of its own.
- Walls and closed doors block sight. Windows and open doors let it through.
- The scene's light level shortens how far a token sees. A token standing in light is lit and keeps its full range.
- The vision mode changes the rules: Darkvision and Infrared ignore light, and Blindsight senses nearby squares through walls.
- Friendly tokens share what they see with the whole party.
- The Game Master's manual Reveal and Hide shapes add to or take from this.
Light levels
| Level | Vision kept |
|---|---|
| Radiant | 50% |
| Bright | 100% |
| Dim | 75% |
| Shaded | 50% |
| Dark | None (inflicts Blind) |
Vision modes
| Mode | What it does |
|---|---|
| Normal | Light level reduces how far it sees. |
| Darkvision | Sees as far in the dark as in bright light, in grey. |
| Blindsight | Also senses everything within 3 squares, through walls and in the dark. |
| Infrared | Sees heat in the dark, shown in red. |
Set a token's mode in its controls (the Game Master can override it). A Persona can also gain a mode from gear or abilities whose name or text names it.
Checking what players see
Press Preview as player in the top bar. The table shows exactly what a player sees, including fog, hidden tokens and hidden handouts. Press Exit preview to return.
Draft. Fog is drawn in the browser. A determined player could read wall and reveal data, though not hidden tokens or whispers. That is normal for a table of friends. Fog also does not remember where tokens have been: explored areas are only the Game Master's manual reveals.
