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Chapter 8 of 13 · about 9 minutes

Scenes, props and mood

For Game Masters: maps and grids, Quickplay maps, props, lights, traps and sounds.

First draft. This manual is a first draft. The table is still growing, so a control may move or change. If something here does not match what you see, the table is right and the manual is behind.

The Scenes tab

Add a scene, then edit it to set the map and the rules for that scene. Each scene remembers its own tokens, walls, props, fog and lights.

Scene settings
SettingWhat it does
NameThe scene's name, shown on its tab.
Map imageUpload a picture, or paste an image address. The scene resizes to the picture. Remove image takes it off.
Width and Height (px)The size of the scene in pixels.
Grid size (px) or squares across the mapHow big one square is. The squares-across setting is the easy way: say how many squares fit across the map.
Grid colourThe colour of the grid lines.
Fog of war and visionSwitches fog and line-of-sight vision on for this scene.
Light, biome and threatSets the scene's light level, biome and threat level. Light changes how far tokens see. A High or Deadly threat shows the Survival Rules.
Hazards for levelShows the hazard damage table for a chosen Persona level.
Send players / Players are hereMoves everyone to this scene, or shows that they are already in it.

Tip. Quickplay maps in the Scenes tab add a finished encounter as a new scene in one click: Dockside Ambush, Rooftop Standoff, Subway Platform, Lab Breach and Dive Bar Brawl. Each has a map, walls, props and enemies in place (some hidden), with fog of war on.

The Props tab

About 30 built-in top-down props (cargo, furniture, structure, vehicles, outdoors, tech and floor marks), or upload your own.

  • Click a prop, then click the map to place it.
  • Drag to move it. It snaps to half squares.
  • Select it to rotate, resize, duplicate or delete it (the Delete key also works).

The Mood tab

Mood holds the marks that bring a scene to life. Players never see the marks themselves, only their effects. Open a scene first.

Mood sections
SectionWhat it does
LightsTorches, lamps and other light sources. Set a name, colour, reach in squares and an animation. A token standing in light counts as lit.
Trap regionsA circle or rectangle on the map. When a token steps in, it can post a message in the chat and make a roll. Set the width and height in squares.
SoundsA sound placed on the map with a reach and volume, from an audio file address. It gets louder as tokens move closer.
LayersBackground and weather sounds that play everywhere and layer together, each with its own volume.
Vision modesSet how tokens see: Normal, Darkvision, Blindsight or Infrared.

Tip. Traps and regions run from the Game Master's screen, so keep it open during play.

About sound files

Draft. Sounds play from an address you paste (for example an .mp3 link). Uploading a sound file is not built yet.